Last year Sega released the first direct sequel to the original Sonic the Hedgehog series from back in the 90's heyday. Sonic the Hedgehog 4: Episode 1 didn't have the luxury of coming out right after Sonic and Knuckles, it had a 17 year wait and during so many of the games featuring the Blue Blur had tarnished the name of Sonic. Hitting a wall of jaded nostalgia with out any climbing gear, Episode 1 was the first expedition up the wall to get back Sonic's good name. Unfortunately poor physics and lazy design left many fans in the dust of what was supposed to be Sonic's 2D comeback. Did Episode 2 fix this and is the magic finally back?
So many have fallen, so many more must die, cut down like wheat beneath a scythe. And though our limbs may weary of ripping, slashing, and cleaving blows - we face an endless host of foes. How heavy this axe, burden carried from birth, wrought in Stygian visions by the gods of the Earth. These are lyrics from a song called, unsurprisingly, How Heavy This Axe, by a very good metal band from Texas called The Sword. Thematically, the song is about as "Diablo" as you can get. Often described as "Conan metal", the Sword loves topics about more classical forms of swords-and-sorcery heroes. The similarities between song and game don't end there, though.
A bit doubtful, I was dragged to see the new Avengers movie. However, I was completely surprised by how awesome this movie was. In fact, if you haven't seen it...what the hell are you waiting for? You need to see this on the big screen!
It's been a full day since the internet's awesome meter hit eleven thanks to the announcement that The Elder Scrolls is going online. I'm both excited and more than a little apprehensive of the entire idea. But since there is nothing available but the trailer above and the upcoming cover for Game Informer, I'm going to use this freedom for some wild speculation. What does the Elder Scrolls Online need to do to be a success? What's the level of success that we're talking about here? For nearly the past decade success has been based on killing World of Warcraft. Activision will have that game on life support till Blizzard pulls the plug itself so there is no reason to do that. But what about Star Wars: The Old Republic you say? What about it. It's got a few neat things (awesome mini games) but other than that it doesn't change the MMO game too much. I'd like to think that success will be to change MMO genre and to create a new par of excellence.