Recently Shaun wrote a lovely article on why the music genre is dead. As much as I can sympathize with his sentiment, most of it is just flat out wrong, the genre is far from dead. His focus on just guitar based music games limits his scope of the genre and when you look at it with such a narrow gaze it's not hard to see why anyone would think the genre is no longer doing the tango. With six of the biggest releases last year being from the genre and a trio of anticipated games up ahead (not to mention unannounced titles) the genre is still hitting the beat and continually innovating. Granted, we've seen better times and I doubt we'll ever see sales like Guitar Hero III or the original Rock Band again. But just because you're not still head of the entire industry doesn't mean you're dead. Here's a list of how rhythm got you last year.
If you enjoy games, specifically if you enjoy retro games: You. Must. Watch. This. Show. GameCenter CX is the sort of program that actually makes me want to watch TV. Fortunately, the only way to watch it is on the internet - unless of course you live in Japan. The premise of the show is that Arino, the host, challenges a classic game and attempts to beat it or in some cases achieve a particular objective or high score. The main attraction is his struggle to complete the notoriously difficult games of the 8 and 16-bit eras. It's intentionally over-dramatic, but does not take itself seriously - very much like the beloved "Ironmen of Cooking" or Iron Chef.
In the sea of indie game development, Fez has been the long awaited tent post for what indie games even mean. Since it's announcement in '07 and the eventual delay from 2010 to 2012. It's been easy to wonder what the hell is going on. The story about the creation of the game is as interesting as the game itself and thankfully has been covered by Indie Game: The Movie and all over gaming press. But does the game itself live up to the hype?
Today is one of those days. One of those special occasions that come around once a year. Today is my anniversary with Bryan Belcher - three years to be exact. But this day signifies more than just our personal relationship, three years ago today, my gamer identity was beginning to form.
"Alright Susan, can you point out something that is wrong with this picture?"
"The Macedonian phalanx was typically sixteen ranks deep, whereas the game shows it as being only five ranks deep. In some cases, ranks were doubled. The composition of a deep phalanx was to provide more hitting power in close combat and to improve the morale of the soldiers."
Kind of like that guy who is just now watching every episode of lost. They've ended up a little late to the party. Well damnit I’m just as excited about stuff that everyone else has probably already played and I’m going to talk about it anyways.
What first drew me to ilomilo was the cute whimsical art style that was present throughout the game. A sort of patchwork textures (that reminded me very much of Little Big Planet) that make up soft cubic puzzle worlds for the player to navigate through. ilo and milo are the main characters and are forgetful best friends who often find themselves separated, and the landscape they must cross to find each other again is no easy task.